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To access ~/Library/ on a Mac running MacOS 10.7 and above, switch to Finder, open the 'Go' Menu, and while holding down ⌥ Option, select 'Library'
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Do NOT unzip the resource pack just move the.Download a resource pack of your choice.You can skip 4,5, and 6 if you want to, you have to type this in the "Run" window: %appdata%/.minecraft/resourcepacks.Open Minecraft, select "Options", then "Resource Packs", select your resource pack and select "done".In the ".minecraft" folder, open the "resourcepacks" folder.In the folder that just appeared, open the ".minecraft" folder.In the textbox inside the "Run" window, type "%appdata%" and click "Ok".The game will now reload itself.ĭirect methods Windows (Java Edition) Go back to Minecraft, the resource pack should now be listed (if not listed then go to the main menu by pressing Esc and repeat step 5) and you can activate it by choosing it and hitting "Done".Paste the file into the resource folder in Minecraft.In Minecraft, click on "Options", then "Resource Packs".Open the folder to which you downloaded the file.Download a resource pack, you should get a.ASMEventHandler_11_BlockHandler_onActionPerformed_Pre. The error comes on the repos.add(entry) line. Here's what I've got so far (ignore the fact the button is in the Multiplayer screen, I was messing public void onActionPerformed ( ActionPerformedEvent. Am I looking through the wrong files? Is there something else I should be doing entirely? How do I do this?
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I've tested by creating a new ResourcePackRepository$Entry, and due to the fact that the constructors are private, I cannot do this. I know how to get the file path and location, but I'm having issues adding it manually. For example, if you don't want to copy the same resource pack over and over and over again. This provides temporary or permanent ways to not have to find the. This is what I'm attempting to do: I'll add a button to the resource pack screen that says "Add External Pack.", and when the user clicks this button it will load a ResourcePack from wherever the file was. I've been poking around the ResourcePackRepository files and a bunch similar to it, and I have yet to find a way to insert my own resource pack manually into the list.
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